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- on REFAdIdxUpdateSection
- global REFSpriteCastNums, REFAdVideoList, REFMasterList, REFAdIdxChosenAd, REFChoosen
- repeat with g = 31 to 34
- set REFChoosen to 0
- if rollOver(g) then
- set the castNum of sprite g to the castNum of sprite g + 1
- updateStage()
- repeat while rollOver(g)
- if the mouseDown then
- set REFAdIdxChosenAd to g - 30
- set REFChoosen to 1
- set the castNum of sprite g to the castNum of sprite g - 1
- REFLeave(2)
- updateStage()
- end if
- end repeat
- if REFChoosen = 0 then
- set the castNum of sprite g to the castNum of sprite g - 1
- end if
- updateStage()
- end if
- updateStage()
- end repeat
- end
-